The Legend Of Zelda: Skyward Sword HD It is one of the most prominent games of the month and there are reasons for it, since the important releases for Nintendo Switch are scarce, to that every remastering of a Zelda draws attention for better and for worse. The Legend Of Zelda: Skyward Sword HD, of course, is no exception.
It is hard to believe, especially for those who write, but it is not a decade ago that in these same pages I announced the launch of The Legend Of Zelda: Skyward Sword for Wii. Much has happened since then, but one thing remains unchanged: the Japanese company’s franchise continues to represent the quintessence of adventure games, even though the one at hand was precisely one of the worst rated, if not the worst.
It’s like this: The Legend Of Zelda: Skyward Sword is the weakest of the franchise’s main titles, the ones that come out every several years in the house’s flagship, as appropriate. And it is not, as in the case of the initially misunderstood, but currently revalued The Legend Of Zelda: Majora’s Mask, for daring to innovate in the classic formula, but because it did not come out as it was playing. Which doesn’t mean it’s not a great game.
The proof that The Legend Of Zelda: Skyward Sword is – a great game – is in this remastering that now comes to Nintendo Switch and for which the Kyoto people will bleed the staff as much as possible, no matter how much the changes have been the essential. That’s what the video that you can see below is about: How does The Legend Of Zelda: Skyward Sword look compared to the new one? The changes highlighted by the youtuber who has made the video include:
The Switch version runs at 1080p / 60FPS in dock mode and 720p / 60FPS in handheld mode. It remains at a stable framerate, although there is some anecdotal drop of a frame or two in cinematics, but nothing remarkable. Due to the increased resolution, the “watercolor” effect of the original game has been significantly reduced, further blurring the image in some areas. Unlike the original, this version has a free camera, but only when using the motion sensor mode. With the Pro controller or the portable mode we need the right stick to swing the sword, so there is no possibility of using the free camera without pressing the L button together. The resolution of some shadows has been increased. This change can be seen, above all, in the characters. There are no changes in anisotropic filtering or environmental occlusion. The changes in the texturing of the assets are minimal. In fact, I would say that by increasing the resolution there are shortcomings in this section. The HUD and the general interface do have improvements in this section. The drawing distance has increased in some assets except vegetation, which curiously is better on Wii. I do not know if it is a premeditated decision or a bug. Advancing the dialogues faster or skipping cinematics is a great success, especially for those who have already played the original game. Loading times have improved slightly. The latency with the JoyCon improves a lot compared to the Wiimote. This also makes the fights more agile and fast.
The video, by the way, is signed by ElAnalistaDeBits, the same one that gave us that glimpse of what one could expect Nintendo Switch Pro to be, but which in the end was not. And it is a shame, because it makes the change not worth it too much, unless you do not have the original console … and even so it is enough to think about it.
Titles like The Legend Of Zelda: Skyward Sword HD are Nintendo’s best asset to keep the staff interested, because playing them today on their original consoles and even through Nintendo’s virtual console in those cases where you can, on a flat-screen TV, is not a pleasant experience. But the time will come that not even for those and it does not seem that those of Mario, Link and company are for the task of returning to compete in the first division.